Keep on the Shadowfell is a Dungeons & Dragons adventure designed for characters of levels It includes three double-sided poster maps suitable for use with D&D miniatures, [Collapse] Dungeons & Dragons 4th edition products edit. best), an adventure (such as Keep on the Shadowfell), and dice. D&D 4th Edition Final Development Strike Team. Mike Mearls and Bruce. Hello everyone. I’m planning to run a campaign using keep on the shadowfell. I have 4 PC and was wondering whether I would have to scale.

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Given the huge amount of items that have come out since then, either use wish-lists, the new random treasure-parcel method, or your own judgement to bring item rarity and power in line. I meant to ask, was there a non-combat conflict encounter— something intentionally designed to be resolved without smashing it in the face?

I know the Magic the Gathering Rules by heart… all or so pages shadlwfell the comprehensive rules and I can tell you that the similarities in terms of object interaction is high. This is a well made adventure that showcases what low-level heroic-tiered characters and foes can do. Do I smell a new box set coming soon? All maps have monsters, traps and secret stuff covered up. Let me tell you that many of these monster powers are cool.

Understand the adventure oon the first for 4e, so its primary purpose was teaching the 4e ruleset.

dnd 4e – What fixes are there for Keep on the Shadowfell? – Role-playing Games Stack Exchange

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I really dislike the Expedition encounter format. Maybe the thought the risk of piracy was too high?


DM discretion, as always, will rule. This will limit the interaction between powers in a shhadowfell PC. This is my next campaign, as Haaldaar is going to run it for my group after Origins. The magic items offered in keep are pre-PHB. Contact The Staff Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. Paladin Analysis by merricb. But not to worry, see point 2.

But to do that, you need to spend two feats and give up a Rogue utility power. If, however, you are subscribed to DDI….

Thanks for the heads up FatRat. Sometimes I attempt to use my jerk powers for good! Adventure Booklet This 80 page booklet starts with the introduction to the adventure. Shattered Lands Dark Sun: Investigative parts of the adventure are presented in FAQ form. Here is a thread talking about changes and edits.

Sounds interesting, I might have to check this out. In fact, I predict that a group of well designed characters handled by a group of players used to teamwork and cooperation will be extremely efficient during combat encounters… Luckily or unluckily DMs with good deck encounter building skills will be able to create fiendish encounters whose synergistic powers will be quite a match to brilliant players.

This question is slightly inspired by this onein that it brings up the 4E module, Keep on the Shadowfell. Fair enough longcoat, though the Quick Start rule make a point of mentionning it once or twice. Update the monsters If you change only one thing, update the monsters based on the latest monster design. Also, I believe WOTC had a d&c where the encounter section had to be 2 pages, which forced creative editing.


In fact, I predict that a group of well designed characters handled by a group of players used to teamwork and cooperation will be extremely efficient during combat encounters….

So let’s get to giving you the useful materials. How to Improvise Fantasy Buildings. I don’t know if our DM increased the encounter difficulty to accommodate or not. Win a 4e book just by domain name. A reviewer from the gaming-oriented Pyramid commented that, as the first scenario for the yet-unreleased new edition, Keep on the Shadowfell was “quite a significant item,” particularly because Wizards’ had included rules from the new edition. Warning, author has a poor view of 4e but his ideas are great.

Chatty’s Review: D&D 4e’s Keep on the Shadowfell

The multiclassing system limits the interaction between powers, and the number of powers that will interact with each other without being designed specifically to do so. Although I confess that this would imply a group designing characters together… which I doubt will happen unless said group is facing an adverserial DM. The most important one, albeit unofficial, is the one at the Alexandrian website. For a tougher fight, use 3 level 3s, or 2 level 4s, or something in that range.

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