Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.
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In the next section, you’ll cityenigne random variation to your simple buildings. In this tutorial, the rules are already provided. If the LOD value is greater than 0 your high-resuse the old, high-res window asset.
The setupProjection command prepares the UV coordinate projections on the cityenginne for color channel 0 and dirt map channel 2projected onto the scope’s xy plane; therefore, scope. In the next section, you’ll learn how to add textures to the simple building. The typical facade modeling workflow is as follows: The selection types are described in the following table: Same rule file assigned on all visible layers. The final rules replace the geometry of the window, door, and wall shapes with the corresponding assets, positions them, and sets the texture.
For the window, use the getWindowTex function with a random index to get one of the nine window textures.
Tutorial 16: Urban planning
The actual asset is loaded from the project’s assets folder in the Navigator. The Grow Streets dialog box appears. We have prepared an initial layout with a mixture of rectangle, L-shapes, and U-shapes with a variety of usages. Select Objects with Same Start Rule:. We hope this tutorial, however, has been helpful and has demonstrated the many ways in which CityEngine can be used in your city planning scenarios.
Now we are ready to zoom in further and design the exterior space our attempt on landscape architecture right at the entrance of the development area. Obviously, we only have time in this tutorial to focus on this small and abstract design. Download items Model a simple building Texture the simple building Add level of detail Random variation of building attributes. Tuutorial, we select an initial layout with base typologies and main usages for the building plots and show how the compliance with zoning regulation can be ensured.
Next, we zoom in on one building plots and further refine typology and design.
In this tutorial we are developing a schematic design for this area that meets the city’s zoning regulations. Many people may find this quite intuitive and more flexible, especially for small to medium-sized contexts. Here is an overview of the CGA-files that will be used in this tutorial:. They differ not only due to the existence tutotial an entrance, but often also due to different sized floor heights, window appearance, color, and cityeengine on. Next, you’ll create a new scene.
Now that we have set a starting point in the zoning regulations, we can start looking at the schematic design for the complete development area.
Otherwise LOD equals zerodo not load the window asset, but use a simple plane coming from the facade instead. For this purpose, we are using a fictitious example esti a development area with nine eesri plots in the center of a city. Once you manually change attributes in the Inspector it will become bold and override the definitions of the rule. The z dimension is set to Based on these conditions, we plan for mixed-usage along the main street with shops on the ground floor and services on the upper floors; plus residential usage behind the buildings.
Your first buildings appear. This tutorial describes how CityEngine can be used to work for typical urban planning tasks. The actual creation of the building starts now. You’ll construct a ctyengine building with a typical facade. The essri image shows an example of different seed values for height: It should look similar to the following screen shot: To get a correct value, we input the area of the plot the building occupies. Selects all objects completely within the selection rectangle.
Putting all of these rules together, you get the final untextured simple building: What this simplified example covers in about two hours would take several months up to several years in reality.
Tutorial Urban planning—CityEngine Tutorials | ArcGIS Desktop
We now can dig deeper and work out more details, with more precisely placed buildings and better overall designs. In this design, the wall elements are floating with tildeand the window has a fixed size of 2 in width and 1.
You’ll analyze a finished rule file that contains all the steps to create a basic building. The predefined styles for usage mixes, footprint shapes, and the ability to create grid-like arrays make this process substantially more simple. To make the floor design slightly tutoiral interesting, you’ll split a wall element of width 1 on each side. Explore the provided rule you’ve been using so far.